
Please note that the official VBS2 website is now operational. Please visit http://www.vbs2.com for the latest VBS news.
VBS1
is a fully interactive, three-dimensional training
system providing a premium synthetic environment
suitable for a wide range of military (or similar)
training and experimentation purposes. Within
VBS1, a participant views the virtual
environment from the first-person perspective
and is able to move, interact and otherwise
operate as he or she would in real life. Participants
may operate weaponary, drive vehicles, and fly
aircraft within the simulation for any training
or analytical purpose.
VBS1
offers large, realistic terrain areas and the
ability to operate a myriad of land, sea, and
air vehicles. A comprehensive yet easy-to-use
mission editor is shipped with the product,
allowing any imaginable scenario to be created.
An advanced squad management system enables
participants to efficiently issue orders to
both human and AI squad members as well as coordinate
both lethal and non-lethal tasks. VBS1
also incorporates real-time simulation of wind,
rain, fog, clouds, time-of-day, sunrise and
sunset, and tides.
VBS1
is based on the commercial gaming engine Real
Virtuality created by Bohemia Interactive
Studios. It can be specifically tailored to
meet the individual needs of military, law enforcement,
homeland defense, and first responder training
environments. VBS1 can be easily deployed
on laptops or desktops over a LAN or through
the Internet, delivering cost-effective solutions
for worldwide interactive training. VBS1
is also suitable for a wide range of analysis
tasks and is shipped with data logging and after-action
review (AAR) functionality.
The Real Virtuality game engine has been greatly enhanced for use within VBS1, when compared to the game version of the engine used by the very successful Operation Flashpoint.
VBS1
is distributed worldwide by Bohemia Interactive
via the online
shop.
